Blazblue FAQ

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Blazblue FAQ

Post  Saji Crossroad on Thu Oct 22, 2009 5:15 pm




Alright so this will be the FAQ section for Blazblue. This will anwser various questions related to achievements in the game and gameplay in general.

What are the playable characters ?

Ragna The Bloodedge
Description:
Ragna is very beginner friendly thanks to his wide variety of moves but really fails in higher level play due to the fact that he is very predictable and that even some of his most damaging combos are lacking. His drive as well is really only worth using when combined with his Blood Kain DD which should only be used in turn when attempting his DD grab.

Drive: Soul Eater -Allows him to absorb health on hit.

Difficulty to play: 1

Arakune
Description:
Considered one of the best characters in the game due to the fact that he can hit from almost anywhere on the screen yet is nearly impossible to hit. This combined with the best air combos in the game make him a force to be reckoned with. His drive as well is a great attack both on offense and defense though does little damage.

Drive: Crimson-Summons insects that attack based on which button is pressed

Difficulty to play: 4


Jin Kisaragi
Description: Jin is probably the easiest character in the game to learn but can also be VERY dangerous. His ice attacks are great for setting up combos and his iceboard is the most spammable move in the game AND it combos. Hes not the most exciting character in the game but can definitely be one of the cheapest when used incorrectlt. Most players know how to counter spammers so be careful. His main weakness is his outrageous recovery time while his drive is incredible good as a poke.

Drive: Frost Bite-Freezes enemies on strike

Diffculty to play: 1

Noel Vermillion
Description: Uses guns, very fast, and beginner friendly. Drive attacks also have minor invincibility on startup, though she is left vulnerable of they are dodged or once the combo ends. Her attacks are fairly weak so she is extremely reliant on combos though there is a lot of room for spamming so dont be afraid to give her a "shot".

Drive: Chain Revolver - Allows for combos of up to 5 drive attacks and offers brief invincibility.

Difficulty to play:
2


Iron Tager
Description: Tager is the slowest character in the game but also the most physically strong. Once you have managed to magnetize your opponents they will be drawn to you during certain moves which makes it hard for them to escape, certain attacks will also go through projectiles. Although he is very strong tager is also very slow so its easy to take advantage of him after he attacks. Be warned though as it is easily possible for a skilled Tager player to drain 3/4 of your life in a matter of seconds.

Drive: Voltech Barrier - Magnetizes opponents allowing them to be drawn in.

Difficulty to play: 3


Taokaka
Description: Fastest character but can be very difficult because most her BNBs are quite advanced. Though once you are able to pull them off it can be extremely difficult for your opponent to escape without barrier bursting. She also has a projectile attack but it is fairly slow and easy to dodge or block. Be warned though that she is the fastest character for a reason, her attack and health are extremely low so dont be surprised when you see how little damage you 20 hit combo just did.

Drive: Dancing Edge -Charges enemies with slashing attack, can be canceled

Difficulty to play:
4


Rachel Alucard
Description: 2nd hardest character in the game but also one of the best. A good rachel player is extremely deadly simply for the fact that they can strike from ANYWHERE and that some combos wont work on her because of height. Most rachels like to employ a hit and run tactic so its important to apply pressure. Thankfully though most rachels are incredibly easy to beat once their flow has been disrupted. If they miss a combo dont be afraid to rush in.

Drive: Silpheed - Allows player to control wind in any direction but drains Silpheed gauge upon use.

Difficulty to play:
5

Hakumen
Description: Hakumen is a bit of a strange character because of his magatama gauge which takes getting used to. The gauge fills once you either counter with his drive or take damage. Hakumens biggest strength is his C which does tremendous damage and goes through projectiles. He dosent have a dash but has good range. If youre fighting hakumen either hit and run or attack right after a combo since most of his are quite short and he has no projectiles except for one super. In short if youre character has a projectile you should be in good shape.

Drive: Zanshin - Counters enemy attacks and fills magatama gauge.

Difficulty to play: 2.5


Litchi Faye Ling
Description: Litchi is the basic melee fighter of the game who also employs a rod for distance attacks. Note that most of her attacks change depending on whether the rod is placed or not. She has good combos but outside of her rod she has no real distance. Her rod should mainly be used as a way to get closer to the opponent rather than a projectile though. Litchis biggest weakness is that most of her attacks dont do much damage (especially her supers) and that she dosent have a very good distance game even with the rod. Note that she play NOTHING like Jam from GG.

Drive: Matenbou - Allows rod to be used in combos by setting and retrieving

Difficulty to play:
3

Bang Shishigami
Description: Bang is a very fast character with high endurance who uses nails and a counter attack. His nails have three different forms with each one taking a different amount (and one of his supers using all of them). He also uses his drive attack to counter which fills the furinkazan gauge which, once activated, starts a humorous sequence which makes him stronger and faster but unable to block. Bang is strong but has a very slow startup on some attacks and requires a fairly deliberate style of play (aka dont button mash) his range attack is also limited to the number of nails so keep an eye out.

Drive: Burning Heart-Allows him to counter punch which fills fuurinkazan gauge.

Difficulty to play: 3


Carl Clover
Description: There is much debate about where Carl belongs on the tier but most can agree he is by far the hardest character to play. This is mainly because of his Drive which involves him controlling a marionette to attack. Granted this can be used to great effect to apply pressure but requires considerable concentration. Carl by himself is a decent character with good pokes and invincibility frames but has the lowest HP and attack in the game. Only know character with an infinite combo.

Drive: Auto Maton - Controls doll Nirvana and allows for combos.

Difficulty to play: 5

V-13
Description: Nu is mainly a distance character though her C attacks also combo very nicely. Youre always gonna want to keep your opponent at a distance because Nu has EXTREMELY low health. Always try to stay on the offensive and keep your opponent on defense with her drive attacks. Nu is all about offense so she dosent have much of a defensive game youre best bet would be either to barrier guard or 5C them until theyre at a safe distance if youre feeling luck you could also try her SP3. Overall considered the best character in the game but is extremely vulnerable after a missed combo.

Drive: Sword Summoner - Summons swords at a distance.

Difficulty to play:
4


6A? 2D? What do you mean?

Taken from Dustloop.com's forums, most people that play the game use the following acronyms when it comes to talking about inputs and commands.

789
456
123

This is your Numpad on your keyboard which represents the basic directions usable in the game. Such as 214 being a Quarter Circle Back motion [QCB]. There are also four buttons used in the game when it comes to attack.

Why wont Nu and Hakumens achievement unlock?

Most likely you are peforming what is called a "false combo". While youre doing the combo make sure the combo meter is bright red or it wont unlock. This is because while it is dark that means the opponent could tech out. This thread has more info http://www.xbox360achievements.org/f...d.php?t=159190

Do I need a fight stick for this?

Not at all we have various members who use the d-pad and I myself am getting along well using the analog stick. Dont believe me? Im up for a challenge 24/7

How do I unlock Astral Heats and Unlimited Characters?

Both are unlocked by beating arcade mode with their respective characters. Only Ragna Nu Rachel and Hakumen have unlimited forms and beating their arcade will unlock them.

Achievement XXX wont unlock?

Please try to give us as much info as possible also make sure you are in the right mode. Only nus and hakumens can be unlocked in training so keep that in mind.

How is online play?


Very good pobably the best ive seen in a fighting game. There is small lag during startup but everythings great once the match starts.

What is the plot of Blazblue?

Prior to the events of BlazBlue, humanity was on the verge of extinction from the "Black Beast", a creature of Darkness. The world was saved by six heroes who wielded magic. They helped humanity create "Armagus", a fusion of magic and technology, to defeat the Beast.
After the war, the Novus Orbis Librarium Armagus (the Library for short) was created to govern the world with the use of Armagus. A great deal of dissent was caused by the Library, partly due to Armagus' use in nearly every facet of society, and the widening socioeconomic gap between those who could and couldn't use Armagus. This dissent would eventually form years later into The Ikaruga Civil War, when the Ikaruga Union openly rebelled against the Library. After the war, the Library imposed a harsher rule on the world, punishing any rebellion against the Library with the death penalty.

On December A.D. 2199, several years after the Ikaruga Civil War, a branch of the Library was utterly destroyed by an SS-class traitor named "Ragna the Bloodedge" also known as "The God of Death", in an attempt to destroy the entire Library. The Novus Orbis Librarium Armagus, hoping to stop him, immediately put the largest bounty ever for anyone who could capture him. Interestingly, Ragna possessed a powerful form of Armagus known as the "Azure Grimoire" (Grimoire of the Blue in Japan), also known as the BlazBlue. This led to the Librarium, as well as the Ikaruga Union and other fighters, to be after not just his bounty, but also his grimoire.

Do the characters like Litchi, Arakune, Carl etc hold a purpose in the g
ame ?

Yes while they are not directly involved sometimes they do give some major story support at some points. Also wouldnt the story be boring with only six characters?

Did I miss anything by not preordering and getting the artbook?


If you were expecting revealing images of the characters then no. All the artbook has concept art and sketches.


What are some of the game mechanics?


-Distortion Drive-
A Distortion Drive is a powerful attack, unique to each character. Each character's Distortion Drive requires a different set of commands. Using a Distortion Drive consumes 50% of your Heat gauge.

-Rapid Cancel-
The moment your attack lands or is blocked, press A+B+C simultaneously to activate a Rapid Cancel. A Rapid Cancel will forcibly interrupt the animation of your current action and return the character to their default standing position, from which they can perform another action. This will consume 50% of your Heat gauge.

-Astral Heat-

Astral Heats are ultimate attacks that tap into a hidden power of your character. If your Astral Heat hits its target, your victory is assured. You must meet the following conditions to use an Astral Heat:
It is the final round of a match. A loss by either character means the victory of the other. The target has less than 20% of their HP left. Your Heat Gauge is at 100%.
Only Ragna, Rachel, and V-13 can use Astral Heats at the beginning of the game. The Astral Heats of all other characters need to be unlocked.

-Clash-

When your attack intersects at just the right moment with that of your opponent, they will cancel one another out, and no damage will be received by either party--this is known as a "Clash". After a Clash, there are several ways to cancel out of the recovery animation.

-Counter Hit-

Successfully landing an attack on your opponent while they are in the middle of their own attack will cause a "Counter Hit". A successful Counter Hit forces its victim into a longer recovery, giving the attacker the opportunity for combos that wouldn't normally be possible.

-Rolls-

Press A,B, or C while you are down, and your character will perform a roll. You can use directional buttons to change the direction of the roll. You are still vulnerable to enemy attacks while you are down, so make sure to roll at the right time to avoid getting hit!

-Blocking-

You can block attacks by holding Back (for a standing guard) or Down + Back(for a crouching, or low, guard). If you are blocking a special attack, each blow will still lower your HP by a small amount, which is also known as "chip" damage. Not all attacks can be blocked while standing--some attacks must be blocked with a low, crouching block, and vice-versa. Keep a sharp eye on your opponent's moves and react with the appropriate block.

-Barrier Block [While Blocking press A + B]-

This move depletes your Barrier gauge in exchange for a slightly stronger guard. Using the Barrier Block has certain advantages, such as not moving the Guard Libra and pushing your opponent back farther than a normal guard. As long as you maintain your Barrier Block, your Barrier gauge will deplete. When the Barrier gauge reaches 0, your character will be in the "Danger" state, and their defenses will be drastically lowered. The Barrier gauge regenerates automatically over time

-Instant Block-

Block right before your opponent's attack hits. When an Instant Block is performed correctly, your character will glow white. When you use an Instant Block, your character will take less time to recover from the block, and your Heat gauge will fill a little. Instant Blocks will also allow you to interrupt some combo strings that couldn't be broken otherwise, but very exact timing is required to do so.

-Counter Assault-

While blocking, press >+A+B. This move consumes 50% of your Heat gauge, but initiates a counterattack from a blocking stance.

-Barrier Burst [A+B+C+D]-

The last line of defense. Activating the Barrier Burst will cause you character to emit a shockwave that throws their opponent away from them. This move can be performed while blocking or while taking damage. However, once it has been activated, your Barrier gauge will disappear and your character will enter the "Danger" state for the rest of the round, so use it with the utmost care. How much of your Barrier gauge is remaining when you activate the Barrier Burst will affect the power of the shockwave.

-Guard Libra-

When you block attacks, the Guard Libra gauge will begin to move in your direction.
If it fills, a "Barrier Crush" will occur, causing the character who was guarding to be momentarily stunned. If this happens to your opponent, make sure to take the opportunity to unleash a powerful combo.

Well thats about it for now so feel free to post any other questions you feel should be included or that I forgot. Also be sure to visit the Dustloop forums for advanced strategies and discussion.
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Saji Crossroad
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